Neon Tower Defense
Controls:
Left click the shop item, move the mouse, and left click again where you would like to place a turret. The green particles mean that the turret can be placed on that ground and the red particles mean that you can not build there.
Click the shop item a second time to remove the hovering turret.
Right click on a placed turret to select that turret. You can then Upgrade and Sell. Right click on the turret again to deselect.
If you wish to move the camera around press "Esc" and then use WSAD or try moving the mouse to the edge of the screen. You can also scroll to zoom in or out. Press "Esc" again to lock the camera.
Press "Space" to pause the game.
Personal Info:
This is my first tower defense game and I learned a ton making it. This is only the beta version as I would like to come back to this game at a later point and add more turrets, maps, and other exciting functionality. Credit to Brackeys for the free turret models. If you are a Unity game developer and you are not subscribed to Brackeys on YouTube, you should go and subscribe right now. I have learned a lot from him.
Please enjoy the game and let me know if you have any feedback on how I can make it better in the comments. More amazing games to come!
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 2.5 out of 5 stars (2 total ratings) |
Author | Whack Gadget |
Genre | Strategy |
Made with | Unity |
Tags | 3D, Explosions, Mouse only, Neon, Tower Defense |
Comments
Log in with itch.io to leave a comment.
Good game, a lot of fun! I'm dumb so didn't realise you could upgrade turrets until I read through the text. Didn't manage to beat the game but got to 95.
So I played through the whole game multiple times and I think its now time for a review, so here you go :D
What I like about the game/ what makes it fun to play/ what makes it special:
- The main menu: The simplicity and the fact thats a 3D/2D combination makes it look really beautiful!
- Build/Upgrade/Sell System: Its great that you can sell Buildings after placing them, it really helps in the end. Also, the upgraded Towers look fantastic.
- The Money- and Wavesystem: Its really cool that you can see what wave you are and how long it takes until the next wave spawns.
- The GUI: Even though its so simple, the UI/GUI feels really nice to work with.
- The fact that you can place Towers on the walls (Seriously, thats awesome and I've never seen any other tower defense game where you can do that!)
Things I would change/improve:
- The color of the floor and the path: Even though pink and blue isn't that much of a bad combination, the colors are quite bright and kinda distract from the main gameplay. I'd make the floor a light grey and the path a darker grey (Then they also fit the colors of the towers)
- The way enemies and waves are done: Its cool to have a lot of different enemies, however only changing their quantity per wave doesn't really make them more difficult (after a certain amount of time all enemies except for the big red ones get destroyed right after they spawn because your weapons are too strong), maybe mixing the different enemie types and spawning even more of them/changing the multiplier would help.
Also, if a stronger enemie like the big red ones ore the boss pass through, you only loose one life. You might wanna change that, since you can't really loose right now. (e.g when you have 2 or more lifes left, you can just let the boss go through since you will win anyways)
- There is only one level; I mean this is just a small game, and one level is totally fine, but adding a few different levels would allow for some more differenciated gameplay.
Bugs I discovered while playing:
- You can't place turrets under the UI elements, since everytime you click the build-mode gets disabled.
- ESC doesn't work, since ESC is used to minimize the Web-Player (you could use something like Enter instead)
But overall, this is a really great game that has a lot of potential for the future!
Well done! :D
Thank you so much for the review! I'm really glad you played it and enjoyed it! I also appreciate the suggestions and I will make most of those changes in the next update.